
You can make new sprites that have multiple images for the other directions, when the player is not moving, etc. Pick your sprite sheet then it will show it with a grid.įrom there you can set number of images and images per row so that your llll are the 4 images for the left direction. Make a new sprite, go to Edit Sprite then File→Create From Stripe. I have no problem at all with coding the solution on my own, but honestly I would not like to reinvent the wheel. Alternatively: Any good 3rd party plugin which already does that?.Is there an already supported way in the environment to do it? Like managing the related sprites as a set.Question: Before doing it in the hard way (which for larger games I did in ActionScript already I'm not net at all at coding) I would like to ask: In such cases, I would use another image like this (most of the times it would be a subset of the former): l In such case, the animation will involve just the row corresponding to the direction.Īllow the user to stay / not move. From there you can set number of images and images per row so that your llll are the 4 images for the left direction. Pick your sprite sheet then it will show it with a grid. Meaning four frames per direction (left, right, up, down).Īllow my sprite to have four directions. Add a comment 1 Answer Sorted by: 3 Make a new sprite, go to Edit Sprite then FileCreate From Stripe.

Import a single image with layout like this: llll However, what I want to achieve is the following: In YoYo Game Maker Studio: Is there a way (or an already-created library) I can specify all the possible sprite frames and directions in a way I am allowed to do it in Clickteam Fusion?Īs far as I read in the docs, I create Sprite resources which are linear: An image resource can be loaded and read in columns and rows, but a single sprite is generated.
